| Topic | Description |
|---|---|
| Movement and Combat | Describes how far a figure can move and actions allowed |
| Strength Rolls for Healing | Describes the rule for rolling overnight, restful sleep recovery rolls and results |
| Alternate Experience Point System | General XP awards for standard actions, rolls and saving throws |
| Healing Prayers | Die roll result rules for rolling a healing parayer |
| Multiple Damage and Critical Hits | Rules defining Critical Hits, their location and how an attack can generate double or triple damage |
| Pole Weapons and Charge Attacks | Rules specifying mechanics supporting the use of Pole Weapons and charge attacks |
| Defending | Rules defining the effects of a figure forfeiting and attack and acting only defensively |
| Hand to Hand Combat Rules | Rules specifying entering Hand to Hand combat, Pummeling damage and Pinning rules |
| Super Stats for All Classes | Expanded rules defining stats for all classes where the figures primary stat has a value of 18, similar to the Fighter class 'Super Strength' |
| Non-Combat Talents | Generic non-combat proficiencies and 'free' skills based on PC Class |
| Poisons | Base rules for poison, classification, damage, effect, saving throws and cost |
| Martial Arts | Adapted from Oriental Adventures, includes local customizations |
| Martial Art Schools | Imported from various sources and locally developed list of "known" marftial schools |
| Complete Equipment List | Updated 8/2022 - Contains stats for all equipment including description of all new authorized equipment not in traditional 1st Ed books |
| Skills and Feats | Updated 3/2025 - Complete list of Talents available for use and their descriptions |
| Player info | Updated 8/2022 - Complete tables for Armour, Weapons, Equipment, Packs, Multi Class character Gen die rolls and other rules included on this page |
| New Equipment | Updated 8/2022 - Contains description of all new authorized equipment not in traditional 1st Ed books |
| Skills and Feats | Updated 10/2024 - Complete list of Talents available for use and their descriptions |
| Martial Arts | Updated 8/2022 - Adapted from Oriental Adventures, includes local customizations |
| Customized PC Sheet | Updated 10/2016 - A new customized PC sheet tweaked to include local rule features |
This page and its contents are presented solely for the purpose of the RPG game events conducted by a private group. Any references to people or places is explicitly within the context of these RPG games and has no connection to any other similarly named source.
Bob Senkewicz / Howell, New Jersey / senk@optonline.net