Ever have player characters in a position where they feel outmatched and just want to survive long enough for help to arrive? Several other RPG's offer the option of allowing a character to explicitly "defend" him/her self. This table offers a system to allow some of the alternatives possible while staving off that killing blow.
1 Attack surrendered | -2 AC*1 |
Per additional attack | -1 AC (Cumulative)*1 |
Defend with an Opening | -1 AC / +1 to hit next round*2 |
*1 - A Character may accumulate a MAXIMUM of -5 AC bonus in a given turn | |
*2 - A Character may defend with an openening for two successive rounds for a cumulative +2. No additional bonus (above +2) can be gained in this manner. | |
Defensive bonuses apply to ENGAGE weapon attacks ONLY. | |
An Attacker rolling a Natural 20 will always hit regardless of AC modifiers gained by defending provided the attacker did not originally need a natural 20 or better to hit the target. |
This page and its contents are presented solely for the purpose of the RPG game events conducted by a private group. Any references to people or places is explicitly within the context of these RPG games and has no connection to any other similarly named source.
Bob Senkewicz / Howell, New Jersey / senk@optonline.net