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Defending

Ever have player characters in a position where they feel outmatched and just want to survive long enough for help to arrive? Several other RPG's offer the option of allowing a character to explicitly "defend" him/her self. This table offers a system to allow some of the alternatives possible while staving off that killing blow.

Any Character may surrender their attack(s) to gain a defensive AC bonus as follows:
1 Attack surrendered -2 AC*1
Per additional attack -1 AC (Cumulative)*1
Defend with an Opening -1 AC / +1 to hit next round*2
*1 - A Character may accumulate a MAXIMUM of -5 AC bonus in a given turn
*2 - A Character may defend with an openening for two successive rounds for a cumulative +2. No additional bonus (above +2) can be gained in this manner.
Defensive bonuses apply to ENGAGE weapon attacks ONLY.
An Attacker rolling a Natural 20 will always hit regardless of AC modifiers gained by defending provided the attacker did not originally need a natural 20 or better to hit the target.

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This page and its contents are presented solely for the purpose of the RPG game events conducted by a private group. Any references to people or places is explicitly within the context of these RPG games and has no connection to any other similarly named source.

Bob Senkewicz / Howell, New Jersey / senk@optonline.net