If you're like me, the secondary skill table just isn't full enough to suit my game. More secondary skills (TALENTS) adds another dimension to characters and the game as a whole. I offer the option to my players to select talents in lieu of more weapon proficiency. Some skills are more demanding than others, and some build on others. I grant each character a starting number of "talent points" based on their intelligence and after that, they can use gained weapon proficiencies for talents insted of weapons. Who ever said that a character couldn't be spending their time learning to read instead of how to swing a mace.
There is one monkey wrench. Some classes demand the knowledge of certain skills (a Magic-User must know how to read, etc.). The Free Talents table describes what talents are a given for each class. The free talents are given to characters of that class "at no cost".
Ancient History | Animal Husbandry | Architect | Armourer |
Artist | Astronomy*1 | Bartender | Boating |
Bowyer | Brawling | Brewer | Butcher |
Caligraphy | Carpenter | Cooking | Dancing |
Ettiquette | Farmer | First Aid | Fisher (net) |
Fisher (line) | Fletcher | Forester | Furrier |
Gambling | Gardener | Geographer | Horsemanship |
Landscaping | Literacy | Long Disatnce Signaling | Map Making |
Mason | Masseur | Mathemetician | Miner |
Navigator | Potter | Sailor | Sculptor |
Shipwright | Snare Building | Swimming | Survival |
Tailor | Tanner | Teamster | Torturer |
Trader | Trapper | Vitner | Weaver |
*1 - character must possess Mathemetician to learn this skill |
Jeweler | Mechanician |
Quick Draw (on 1 specific weapon type) | |
Signaling | Sound Imitation |
Note: Quick Draw is the ability to draw the given weapon type (ie, Mace, Morningstar, etc,) and use it in the same melee round it was drawn.
Tracking |
Class | Talents |
---|---|
Anti-Paladin | Ride |
Archer | Fletcher, Bowyer |
Archer/Ranger | Fletcher, Bowyer, Wilderness Lore |
Assassin | Disguise |
Bandit | Quick Draw (1 slot) |
Barbarian | Wilderness Lore |
Bard (new) | Literacy |
Cavalier | Ride, Diplomacy |
Druid | Handle Animal, Wilderness Lore |
Duelist | 2 Weapon Fighting (if DEX 17+) |
Escrima | Improved Unarmed Strike |
Greater Mage | Literacy |
Illusionist | Literacy |
Incantatrix | Literacy |
Magic-User | Literacy |
Mariner | Swim |
Monk | Improved Unarmed Strike |
Oracle | Literacy |
Paladin | Ride |
Ranger | Wilderness Lore, Profession (Trapper) |
Scribe | Literacy |
Smith | Bowyer, Fletcher, Profession (Armorer) |
All others get NO free bonus talents | |
Any talent inherent to the class is understood to be known (ie. Rangers know Tracking, but would not have the Literacy skill able to cast spells. Study time is still required to attain the skill.) | |
Studying takes 1 game year regardless of point cost |
This page and its contents are presented solely for the purpose of the RPG game events conducted by a private group. Any references to people or places is explicitly within the context of these RPG games and has no connection to any other similarly named source.
Bob Senkewicz / Howell, New Jersey / senk@optonline.net