Every DM has come up with some variation of this list. Most are usually a little too complex or a tad violent. I believe this list gives the right amount of both with its' simplicity. The first table gives a system to generate a hit that causes double or triple damage (especially good hits to simulate a heroic attack). The second table gives a simple breakdown of critical hits (only used on a natural roll of 20).
Unadjusted Roll | Adjusted Roll | Multiple |
---|---|---|
17-18 | 25-29 | 2X |
19-20*1 | 30+ | 3X |
*1 - a natural roll of 20 results in maximum possible damage and a critical hit (see next table) |
Rolled % | Effect |
---|---|
01-69 | Nowhere Special Table roll, roll d20, d6 for result |
70 - 00 | Primary Critical Hit Table |
Weapon Used | Die Roll | Melee | d8, d6 |
---|---|
Ranged | d20 |
Rolled % | Effect |
---|---|
01-65 | None |
66-75 | Right Leg Incapacitated *1 |
76-85 | Left Leg Incapacitated*1 |
86-91 | Weapon Arm Hit, weapon dropped*2 |
92-97 | Sheild Arm Hit, shield dropped*1 |
98-00 | Victim Decapitated, instant death |
*1 - victim is -2 to hit until attended to medically | |
*2 - victim is -4 to hit until attended to medically |
This page and its contents are presented solely for the purpose of the RPG game events conducted by a private group. Any references to people or places is explicitly within the context of these RPG games and has no connection to any other similarly named source.
Bob Senkewicz / Howell, New Jersey /