WU JEN SPELLS 9th Level


Astral Spell (Evocation)

Level: 9
Range: Touch
Duration: Special
Area of Effect: Special
Components: V S
Casting Time: 9 segments
Saving Throw: None

Explanation/Description: Except as noted, this spell is the same as the 7th-level shukenja spell of the same name.

Crystalbrittle (Alteration)

Level: 9
Range: Touch
Duration: Permanent
Area of Effect: 2 cu. ft. per level of the caster
Components: V S
Casting Time: 9 segments
Saving Throw: Special

Explanation/Description: This spell converts any type of metal to a crystalline substance that may be easily smashed by a normal blow. Only a wish may reverse the transformation. Magical items gain a saving throw of 5% per plus. Artifacts and relics are 95% unlikely to be affected.

Gate (Conjuration/Summoning)

Level:9
Range: 3"
Area of Effect: Special
Duration: Special Area of Effect: Special
Components: V S
Casting Time: 9 segments
Saving Throw: None

Explanation/Description: Except as noted, this spell is similar to the 7th-level shukenja spell of the same name.

Imprisonment (Abjuration) Reversible

Level: 9
Range: Touch
Duration: Permanent
Area of Effect: One creature
Components: V S
Casting Time: 9 segments
Saving Throw: None

Explanation/Description: The Imprisonment spell places the creature touched, whose name and background are known, in suspended animation in a sphere deep beneath the earth. Magical search (such as a crystal ball) does not reveal an imprisoned character. The spell's reverse, freedom, causes the appearance of the imprisoned creature where it was first entombed. If the background is not known, there is a 10% chance of freeing d100 other creatures so imprisoned.

Instant Regeneration (Necromantic)

Level: 9
Range: Touch
Duration: Instantaneous
Area of Effect: Creature touched
Components: V, S, M
Casting Time: 1 round
Saving Throw: None

Explanation/Description: Upon casting, this spell instantly restores a lost limb, causing it to regrow right before one's eyes. The spell can only restore a lost limb. It cannot cause a new limb to appear where none was before. The spell causes no harm to the recipient and restores all hit points that may be missing because of the loss of the limb. The material component for the spell is a charm of yellow paper inked with mystical red characters.

Internal Fire (Evocation)

Level: 9
Range: 6"
Duration: Instantaneous
Area of Effect: Hit dice or levels equal to level of caster within 20-foot area
Components: V, S, M
Casting Time: 1 round
Saving Throw: None

Explanation/Description: This spell creates a deadly raging heat within the bowels of the victims, causing them to be consumed by flame from inside. Death occurs instantly. There is no saving throw for this spell. If there are more hit dice or levels in the area of effect than can be affected by the caster, those with the fewest hit dice or levels are affected first. Partial totals are unaffected by the spell. If a 20th-level caster has already affected 15 hit dice or levels of creatures, a creature with 7 hit dice or levels would be unaffected since only 5 hit dice of power remain in the casting. Additionally, although there is no saving throw for this spell, magical items which confer protection from fire and fire-based attacks make the wearer immune to the effects of this spell. The material component for this spell is an iron brazier filled with red-hot charcoal.

Planar Call (Conjuration/Summoning)

Level: 9
Range: 0
Duration: Instantaneous
Area of Effect: Creature called
Components: V S, M
Casting Time: 1 turn
Saving Throw: Special

Explanation/Description: This spell is identical to call, except that creatures from other planes can also be called by this spell. If the creature is on the same plane as the caster, no saving throw is allowed. If the creature is on a different plane a successful saving throw vs. spell allows the creature to ignore the planar call. Additionally, if the creature called has greater hit dice or levels than the caster, it gains a + 4 to the saving throw. Deities and similar powerful creatures are not forced to heed the planar call, although they may respond by their own choice. The material component for this spell is the same as that for call.

Power Word, Kill (Conjuration/Summoning)

Level: 9
Range: 1/4"/level
Duration: Permanent
Area of Effect: 2' diameter
Components: V
Casting Time: 1 segment
Saving Throw: None

Explanation/Description: This spell slays a single creature of up to 60 hit points, or multiple creatures up to 120 hit points, at the option of the caster with the utterance of a single word.

Shape Change (Alteration)

Level: 9
Range: 0
Duration: 1 turn/level
Area of Effect: The spell caster
Components: V, S, M
Casting Time: 9 segments
Saving Throw: None

Explanation/Description: This spell allows the wu jen to assume the form of any non-unique creature. Unique creatures include demigods, singular dragons, and demon princes. The wu jen may transform from one form to another at will, taking one segment to do so and requiring no system shock roll. The wu jen gains all the abilities of the new form, but retains his or her Intelligence. The material component of this spell is a jade ring worth 1,000 ch'ien, which is shattered when the spell expires. Premature shattering dispels the magic.

Summon Spirit (Conjuration/Summoning; Necromantic)

Level: 9
Range: 0
Duration: 1 turn
Area of Effect: Spirit summoned
Components: V S, M
Casting Time: 1 turn
Saving Throw: Neg.

Explanation/Description: This spell allows the caster to summon any type of spirit. The caster must have a particular spirit in mind when the spell is cast and the spirit is allowed a saving throw vs. spell to avoid the effect. The spirit can be the ghost of a long dead ancestor, a spirit of nature, or any greater spirit that occupies the Prime Material plane. Once summoned, the spirit appears before the caster, remaining for one turn. It is cooperative and friendly, considering the caster to be a helpful or needy person. However aside from appearing and remaining for the turn, it is not under any obligation to the caster. It freely answers questions, provides guidance, and assists the caster-within the scope of its abilities at that moment. The material components for this spell are a stick of incense and an offering appropriate to the nature and power of the spirit summoned.

Time Stop (Alteration)

Level: 9
Range: 0
Duration: 1/2 segment/level + 1-8 segments
Area of Effect: 3" diameter sphere
Components: V
Casting Time: 9 segments
Saving Throw: None

Explanation/Description: Using this spell, the wu jen can stop all time within the area of effect, leaving the wu jen able to move and act freely within that area. Any creatures entering the area are also caught by the time stop, and if the wu jen leaves the area the time stop is negated.

Tsunami (Evocation)

Level: 9
Range: 1 mile
Duration: 2 turns
Area of Effect: Wave 5 feet high & 10 feet long/level
Components: V S, M
Casting Time: 1 turn
Saving Throw: 1/2

Explanation/Description: This spell creates a tsunami or tidal wave. It can only be cast on seas, oceans, or similar large bodies of water. Upon finishing the spell, the sea begins to rock and churn, gradually building in intensify. After two turns, a tsunami roils up and begins moving in the direction indicated by the caster. The wave moves at a speed of 48”. Each round it travels, the height of the wave drops by 10 feet. Ships caught in the wave have a percentage chance equal to the current height of the wave to be capsized and crushed to splinters. Non-water dwelling creatures caught in the wave suffer damage equal to the current height of the wave, although a successful saving throw vs. death reduces the damage to half. Upon striking land, the wave continues to surge ashore at the same rate, however dropping in height 20 feet per round. Wooden buildings suffer the same fate as ships, while stone buildings have 1/4 this chance of being destroyed. People on land suffer the same fate as those at sea. The material component for this spell is the scale of a dragon turtle or tun mi lung and water taken from a water elemental.

Wish (Conjuration/Summoning)

Level: 9
Range: Unlimited
Duration: Special
Area of Effect: Special
Components: V
Casting Time: Special
Saving Throw: Special

Explanation/Description: This spell is a more potent form of the limited wish. If used to replace lost hit points, raise a lost party member, or escape from a difficult situation, there is no ill effect on the caster. Otherwise, the wu jen loses 3 points of strength and must rest for 2-8 days to recover. The wish spell literally grants the desire of the character altering reality to do so.

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