Level: 1
Components: V, S
Range: 3"
Casting Time: 5 segments
Duration: 1 turn
Saving Throw: None
Area of Effect: 3" radius
Explanation/Description: When cast this spell will tell the healer what disease(s), if any, are present within the area of effect.
Level: 1
Components: V, S
Range: 3"
Casting Time: 3 segments
Duration: 6 turns
Saving Throw: None
Area of Effect: 3" radius
Explanation/Description: When cast this spell will show the healer any secreted treasure hidden by out-of-phase equipment (spells) and will reveal creatures that are out of phase.
Level: 1
Components: V, S
Range: 3"
Casting Time: 5 segments
Duration: 1 turn
Saving Throw: None
Area of Effect: 3" radius
Explanation/Description: When cast this spell allows the caster to determine if poison is present or is being used. It will also tell the caster what type of poison(s) are present.
Level: 3
Components: V, S, M
Range: 3"
Casting Time: 1 segment
Duration: 1 turn
Saving Throw: None
Area of Effect: Special
Explanation/Description: This spell conjures a spectral, floating hand at a point the healer chooses within range. The hand lasts for the duration or until you dismiss it. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial, etc…. The spell also allows the healer to cast “Touch Range” spells thru the hand. These spells can only be healing/cure spells or spells that remove a detrimental effect (Sleep, Paralysis, Charm, etc...).
The hand can’t attack, activate magic items, or carry more than 5 pounds. If the healer moves more than 3” from the hand, it follows the healer to stay within range. It takes the shortest route to do so. The healer need not concentrate to keep the spell active and may cast other spells, wield a weapon or perform other activities. This spell is the domain of healers in service to Freya. The material component of the spell is a leather glove blessed by a cleric of Freya. The glove is not consumed during the casting.
Level: 4
Components: V, S
Range: Touch
Casting Time: 5 segments
Duration: Permanent
Saving Throw: None
Area of Effect: Character Touched
Explanation/Description: Upon laying his or her hand upon a creature the healer will awaken anyone put to sleep thru any means.
Level: 4
Components: V, S
Range: Touch
Casting Time: 1 turn
Duration: Permanent
Saving Throw: None
Area of Effect: Character Touched
Explanation/Description: Upon laying his or her hand upon a creature the healer is able to remove lycanthropy from anyone so afflicted.
Level: 4
Components: V, S
Range: Touch
Casting Time: 1 turn
Duration: Permanent
Saving Throw: None
Area of Effect: Character Touched
Explanation/Description: This spell allows the healer to restore one life level to a character who has lost one to a wraith or similar happenstance.
Level: 5
Components: V, S
Range: Touch
Casting Time: 1 turn
Duration: Permanent
Saving Throw: None
Area of Effect: Character Touched
Explanation/Description: Upon laying his or her hand upon a creature the healer will cure anyone of insanity.
Level: 5
Components: V, S
Range: Touch
Casting Time: 5 segments
Duration: Permanent
Saving Throw: None
Area of Effect: Character Touched
Explanation/Description: Upon laying his or her hand upon a creature this allows the healer to cure paralysis or negate it in any effect.
Level: 5
Components: V, S
Range: Touch
Casting Time: 1 turn
Duration: Permanent
Saving Throw: None
Area of Effect: Character Touched
Explanation/Description: This spell allows the healer to remove 10 years from the age of the character. This spell will also counter the effects of aging from a staff of withering, ghost attack, etc….
Level: 5
Components: V, S
Range: 4"
Casting Time: 3 segments
Duration: Permanent
Saving Throw: None
Area of Effect: 4"x4" area, 1 creature/level
Explanation/Description: This spell will neutralize the effect of growth and shrinking potions or similar devices.
Level: 6
Components: V, S
Range: Touch
Casting Time: 8 segments
Duration: Permanent
Saving Throw: None
Area of Effect: Character Touched
Explanation/Description: This is a more potent version of the Cleric spell Cure Serious Wounds. This healing will affect only those creatures listed in the Cure Light Wounds spell description. This spell will cure 4d6+4 points of damage.
Level: 7
Components: V, S
Range: Touch
Casting Time: 1 round
Duration: Permanent
Saving Throw: None
Area of Effect: Character Touched
Explanation/Description: Upon laying his or her hand upon a creature the healer will cure deafness from any cause.
Level: 7
Components: V, S
Range: 1"
Casting Time: 5 segments
Duration: 1 round/level
Saving Throw: None
Area of Effect: 6" radius max
Explanation/Description: When cast a pale white cloud emanates from the caster in all direction at a 2”/round rate out to a maximum radius distance of 6”. This cloud will completely neutralize any harmful or poisonous gas (real or conjured) while in effect.
Level: 7
Components: V, S
Range: 3"
Casting Time: 4 segments
Duration: Permanent
Saving Throw: None
Area of Effect: One Character
Explanation/Description: This spell allows the healer to remove or negate a charm placed upon a character.
Level: 7
Components: V, S
Range: 5"
Casting Time: 6 segments
Duration: Permanent
Saving Throw: None
Area of Effect: 1 room or area (6” radius max)
Explanation/Description: This spell will cleanse any room of infection and/or rid any area of mold, slime or other nasty creatures of up to 5 hit dice.
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Bob Senkewicz / Howell, New Jersey /