This character class has been culled from a back issue of Dragon(tm) Magazine and details a character classes for use in a 1st Edition AD&D game.
Healers, as the name implies, are designed to allow rapid repair of other characters in large campaign games. Basically, the healer is a combination of magic-user and cleric with a dash of fighter. However, the healer has a set of spells exclusive to the class (although most of them can be found in other lists), and a healer is not allowed to change class at any time of his own volition.
Basic prerequisites for a healer are minimum scores of 15 each in intelligence, wisdom, and dexterity. Healers can only be lawful or neutral. A chaotic healer is not possible, and a healer would become a mere fighter if forced to change to that alignment.
Healers may not wear any armor or carry a shield, but may use any weapons and may use and be affected by any magical items. The various magical books, librams, and tomes to be round will not aid the healer in any way and can only be harmful. Special abilities are conferred upon the healer at certain levels, as follows:
At 4th level the healer can detect molds, slimes, etc. at a 40-foot distance.
At 8th level the healer can identify general types of potions.
At 12th level the healer can read magic-user and clerical scrolls.
At 16th level the healer can use four 1st-level magic-user spells, in addition to the healer spells listed below.
At 20th level the healer can use four 2nd-level magic-user spells, in addition to the healer spells listed below.
Healers can be of the human, dwarf, halfling, half-elf or elf races. Dwarven healers are limited to 10th level (Medic), while halflings, half-elves and elves can rise only as high as 14th level.
The class fights and saves on the Clerics tables and is a sub class of Cleric for all pertinent rolls. As a starting character they have the Talents Run, Dodge and First Aid as described for the Barbarian class. They start with 3 weapons proficiencies and gain 1 every 3 levels.
NOTE: Healers are not allowed to Multi or Dual class. Healers are also treated as a Cleric sub class regarding healing spell swapping, Wisdom Bonuses, Super Stats and spell focus.
Healer spell list | |||
1st level | 2nd level | 3rd level | |
---|---|---|---|
1. | Cure Light Wounds | Cure Disease | Animate Dead |
2. | Detect Charm | Haste | Cure Serious Wounds |
3. | Detect Disease | Invisibility | Cure Blindness |
4. | Detect Evil | Neutralize Poison | Death's Door |
5. | Detect Invisibility | Purify Food & Drink | ESP |
6. | Detect Magic | Slow | Speak w/Dead |
7. | Detect Poison | Strength | |
8. | Detect Phase | ||
4th level | 5th level | 6th level | |
1. | Awaken | Cure Insanity | Clone |
2. | Cure Lycanthropy | Cure Paralysis | Improved Cure Serious Wounds |
3. | Energy | Longevity | Speak w/Animals |
4. | Fly | Minor Surgery | Speak w/Monsters |
5. | Mind Blank | Raise Dead | Speak w/Plants |
6. | Stone To Flesh | Size Control | Water Breathing |
7. | Teleport | ||
7th level | Cantrips | ||
1. | Blade Barrier | Aspiration | |
2. | Cure Deafness | Candle | |
3. | Neutralize Gas | Cure Minor Wounds | |
4. | Remove Charm | Find a Stray | |
5. | Remove Curse | ||
6. | Sterilize |
Spell descriptions |
1st level |
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2nd level |
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3rd level |
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4th levelTD> |
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5th level |
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6th level |
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7th level |
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HEALERS | ||||||||||
Level | Title | Exp. points | Hit dice (d8) | Spells by level | ||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | ||||
1 | Apprentice | 0 | 1 | 1 | - | - | - | - | - | - |
2 | Freshman | 5,001 | 2 | 1 | - | - | - | - | - | - |
3 | Sophomore | 10,001 | 3 | 1 | 1 | 1 | - | - | - | - |
4 | Junior | 15001 | 4 | 2 | 1 | 1 | 1 | - | - | - |
5 | Senior | 25,001 | 5 | 2 | 2 | 1 | 1 | 1 | - | - |
6 | Intern | 50,001 | 6 | 2 | 2 | 2 | 1 | 1 | 1 | - |
7 | Resident | 100,001 | 7 | 3 | 2 | 2 | 2 | 1 | 1 | 1 |
8 | Sr. Resident | 200,001 | 8 | 3 | 3 | 2 | 2 | 2 | 1 | 1 |
9 | Practitioner | 300,001 | 9 | 3 | 3 | 3 | 2 | 2 | 2 | 1 |
10 | Medic | 400,001 | 10 | 4 | 3 | 3 | 3 | 2 | 2 | 2 |
11 | Doctor | 500,001 | 10+1 | 4 | 4 | 3 | 3 | 3 | 2 | 2 |
12 | Doctor, 12th | 600,001 | 10+2 | 4 | 4 | 4 | 3 | 3 | 3 | 2 |
13 | Doctor, 13th | 700,001 | 10+3 | 5 | 4 | 4 | 4 | 3 | 3 | 3 |
14 | Doctor, 14th | 800,001 | 10+4 | 5 | 5 | 4 | 4 | 4 | 3 | 3 |
15 | Doctor, 15th | 900,001 | 10+5 | 5 | 5 | 5 | 4 | 4 | 4 | 3 |
16 | Doctor, 16th | 1,000,001 | 10+6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 |
17 | Doctor, 17th | 1,100,001 | 10+7 | 6 | 6 | 5 | 5 | 5 | 4 | 4 |
18 | Doctor, 18th | 1,200,001 | 10+8 | 6 | 6 | 6 | 5 | 5 | 5 | 4 |
19 | Doctor, 19th | 1,300,001 | 10+9 | 7 | 6 | 6 | 6 | 5 | 5 | 5 |
20 | Doctor, 20th | 1,400,001 | 10+10 | 7 | 7 | 6 | 6 | 6 | 5 | 5 |
21 | Doctor, 21st | 1,500,001 | 10+11 | 7 | 7 | 7 | 6 | 6 | 6 | 5 |
22 | Doctor,22nd | 1,600,001 | 10+12 | 8 | 7 | 7 | 7 | 6 | 6 | 6 |
23 | Doctor, 23rd | 1,700,001 | 10+13 | 8 | 8 | 7 | 7 | 7 | 6 | 6 |
24 | Doctor, 24th | 1,800,001 | 10+14 | 8 | 8 | 8 | 7 | 7 | 7 | 6 |
25 | Doctor, 25th | 1,900,001 | 10+15 | 9 | 8 | 8 | 8 | 7 | 7 | 7 |
This page and its contents are presented solely for the purpose of the RPG game events conducted by a private group. Any references to people or places is explicitly within the context of these RPG games and has no connection to any other similarly named source.
Bob Senkewicz / Howell, New Jersey / senk@optonline.net