The following material defines the standards for general game play interacting with specific NPC types. Bear in mind any prices listed are the starting base price and may actually be higher or lower dependent on circumstances.
Weapon Upgrade | Benefit | Time to Craft | Price Range |
---|---|---|---|
Sharp, Heavy or Balanced | +1 to hit OR damage | 4 weeks | 8 to 12 x base |
Extra Heavy or EWxtra Sharp | +2 damage | 8 weeks | 16 to 24 x base |
Sharp or Heavy and Balanced | +1 to hit AND damage | 12 weeks | 24 to 36 x base |
Extra Sharp or Extra Heavy AND Balanced | +1 to hit AND +2 damage | 20 to 24 weeks | 40 to 60 x base |
When cast, each Rael's arrow spell enchants a number of arrows. Some spells enchant one (1), others enchant a number based on the level of the wizard. There is an active upper limit of available arrows any wizard can have active at any one time. That limit is defined as follows :
Weapon Class | Weapons Included |
---|---|
One Handed Sword | Bastard (used 1 handed), Broad, Khopesh, Long, Mariner's, Piercer, Short, Elven Light Blade, Elven Thin Blade |
Two Handed Sword | Two Handed Sword, Bastard Sword (used 2 handed), Falchion, Flamberge, Dwarven Claymore, Elven Court Blade |
Stringed Bow | Short, Long and Composite Bows |
Mechanical Bow | Light, Medium and Heavy Crossbow. This skill does NOT include the Hand Crossbow. |
Lance | Light, Medium, Heavy |
NOTE: Some weapons would appear to be common but are not treated as such and require their own skill point.
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This page and its contents are presented solely for the purpose of the RPG game events conducted by a private group. Any references to people or places is explicitly within the context of these RPG games and has no connection to any other similarly named source.
Bob Senkewicz / Howell, New Jersey / senk@optonline.net