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In Game Revenue Sources and Results

As part of game play a number of characters have established sources of revenue. Detailed here are the sources and the on going results.

Sources

Midway

Midway is the base of operations for most campaign scenarios and serves as the standard for the various phases of the general economy. The overall economy impacts all other revenue generation rolls, positively or negatively. The rolls attempt to take in to account a base level, monthly trends and unforseen events. See the formula section for more specific details.

Midway is impacted by the following factors for calculating monthly revenue

  1. Occupation rate of housing (broken down by type of housing - wood, stone and wall)
  2. Occupation rate of business locations
  3. Church revenue
  4. Students attending classes at the Wizard's Guild
  5. Amount of 'people traffic' through Midway
  6. Unforseen events
Date Housing Businesses Churches Wizard's Guild Foot Traffic Modifier Unforseen Events Collection Rate Net Revenue
Wood Stone Wall Students Average Level
1/947 73% 83% 83% 78% 100% 8 3 0 -500 100% 3471.75
2/947 73% 82% 82% 77% 100% 15 1 -.25 -50 100% 2360.2
3/947 74% 81% 81% 76% 100% 15 2 -.50 0 95% 2777.45
4/947 74% 81% 81% 76% 100% 3 1 -.50 0 90% -1127.21
5/947 75% 81% 81% 75% 100% 8 2 0 0 100% 2750.65
6/947 75% 82% 82% 76% 100% 15 1 0 0 95% 1653.31
7/947 75% 83% 82% 76% 100% 8 2 -.25 0 90% 755.06
8/947 75% 83% 82% 76% 100% 3 5 -.10 0 100% 2749.4
9/947 75% 83% 82% 76% 100% 8 1 0 -500 95% 1196.73
10/947 75% 83% 82% 76% 100% 8 2 0 -500 100% 2888.4

Businesses

All businesses are subject to ups and downs. The revenue generated by each is determined by several factors. Foot Traffic in the location, the general economy, the reputation of the business, (for S3 Only) the current Diplomatic Conditions and Business Need and finally the actual sales. In General, most businesses make enough in a given period to just cover operating expenses. It takes rolls outside of the 'average' in order to generate profit or loss. See the formula section for more specific details.

S3
Date Reputation Diplomatic Conditions Business Need Net Revenue Unexpected
1/947 1 0 .1 0 0
2/947 1 0 .025 364.35 0
3/947 1 0 0 0 0
4/947 1 0 .05 4076.25 0
5/947 1 0 .1 45 0
6/947 1 -.25 -.25 18 0
7/947 1 .1 .1 160 0
8/947 1 0 0 157.5 0
9/947 1 .1 -.1 7 0
10/947 1 0 .1 5.6 0
Gold Dragon AlchemyS3
Date Reputation Foot Traffic Net Revenue Unexpected
1/947 1 .3 113.3 0
2/947 1 0 0 0
3/947 1 0 -187.2 0
4/947 1 .05 451.35 0
5/947 2 0 110.88 0
6/947 1 0 128 0
7/947 1 0 -350 0
8/947 1 0 -203.2 0
9/947 2 0 120 0
10/947 2 0 -64 0
Axe and Dagger
Date Reputation Foot Traffic Net Revenue Unexpected
1/947 2 -.05 0 0
2/947 2 .05 0 0
3/947 3 -.15 0 0
4/947 3 0 215.6 0
5/947 3 .1 245 0
6/947 4 .25 -4885 -5000
7/947 3 -.25 126 0
8/947 3 -.1 1117 0
9/947 3 .25 56.5 0
10/947 4 .25 54.05 0

Spell Creation

Some wizards create their own spells. Once created, they have the option of allowing the Guild to sell the spell to other wizards. If they choose to allow this the creator of the spell will earn royalties for how many wizards across the many locations of the guild have opted to pay for the right to use the spell. Royalties are NOT earned for Clerical or Druidic spells. See the formula section for more specific details.

There are several factors that impact the royalties earned.

  1. Spell Level
  2. Popularity of the spell
  3. Level of Circulation
Spells Generating Royalties
Character Spell Spell Factor / Popularity Level
SD Acid Ball I Very Common 4
SD Acid Ball II Common 5
SD TalkingCrystal Very Common 1
SD Thermal Shelter Infrequent 4
SD Improved Armor I Infrequent 2
John Z Capture Image Common 1
John Z Eagle Eyes Common 1
Kozmo Natural Armor Common 1

Periodic Royalties (calcuated every 3 months)
Date Spells
Acid Ball I Acid Ball II Talking Crystal Thermal Shelter Improved Armor II Capture Image Eagle Eyes Natural Armor
9/947 2240 660 480 740 1530 679 340 1387

Revenue Formulas

Each of the revenue generation tables above are governed by a random generation formula. Listed here is most of the formula used for each. Some of the formulas are excluded for the purpose of maintaining some of the unknown aspects the owners would experience.

Midway

  1. Base Level of the Economy
  2. Smaller Monthly Modifier
  3. Unforseen Events
  4. Wizard's School - broken down by the number of students and their average level
  5. Traveller Foot Traffic
  6. Housing Occupation Rate - brokken down by type of housing (wood, stone, wall)
  7. Business location occupation rate
  8. Church contribution
  9. Random collection rate
  10. Random percent roll

The economy is determined on a yearly basis. A monthly trend modifier is determined. Percent rolls are done for the Wizard's School numbers, the foot traffic experienced and changes to the housing and business occupation rate and a random roll to determine if there were any unforseen events that would cause expenses or generate additional income. Once all the variables have been determined a random roll is doine to determine the rate of collection for the period. All these numbers are crunched together to calculate the final monthly revenue.

Businesses

  1. Level of the Economy
  2. Business Reputation
  3. Business Foot Traffic
  4. Random percent roll representing sales and unforseen income or expense

The revenue generated by a business takes all of these values in to account to calculate a monthly revenue. The Reputation begins at level 1 (max level is 20). The higher the number, the more revenue can be generated. A business gets one roll each month to alter the reputation. It can go up or down based on these rolls. The randome roll for foot traffic also adjusts the final revenue. More foot traffic in a business equates to more revenue. All these numbers are crunched together to calculate the final monthly revenue.

Spell Royalties

  1. Level of the Spell
  2. Spell Popularity or how likely a wizard is to select the spell
  3. Spell level modifier - there are more wizards of lower level than higher level
  4. Random percent roll

The generation of royalties for a spell consist of a fixed 'multiplier' and a random roll. These numbers are multiplied to reach the periodic royalty results.

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This page and its contents are presented solely for the purpose of the RPG game events conducted by a private group. Any references to people or places is explicitly within the context of these RPG games and has no connection to any other similarly named source.

Bob Senkewicz / Howell, New Jersey / senk@optonline.net