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Master DRUID Spell list


This character class has been culled from a back issue of Dragon(tm) Magazine and details a character classes for use in a 1st Edition AD&D game.

Click on the link below to bring up the spells available to the class

CANTRIPS

Animal
Animal command
Bird call
Bless meal
Cause rash
Consecrate
Disguise scent
Disinfect
Drywood
Edible plant
Elemental shield
Find water
Flame finger
Haze
Heal rash
Holy dart
Horn
Humidity
Judgment
Listen
Liven
Mark path
Parch
Pet
Preserve
Prod
Quench
Remove pain
Repel insect
Restful sleep
Scorch
Smokeball
Temperature
Test soil
Watch

LEVEL 1

Animal/Bird Call
Animal Friendship
Camouflage (RANGERS)
Ceremony
Coalstone
Detect Balance
Detect Magic
Detect Poison
Detect Snares & Pits
Entangle
Faerie Fire
Ferment
Fertility
Find Water
Find Woodland Familiar
Heal plants
Hibernate
Invisibility To Animals
Locate Animals
Nectar
Pass Without Trace
Precipitation
Predict Weather
Purify Water
Ripen
Sense Direction
Shillelagh
Speak With Animals
Wailing Wind

LEVEL 2

Barkskin
Bat Sense
Cermony: Witness
Ceremony: Spring
Charm Person Or Mammal
Create Water
Cure Light Wounds
Druidsight
Feign Death
Fertilize
Firebreak
Fire Trap
Flame Blade
Fuse Metal
Goodberry
Hailstone
Heat Metal
Imbue Intelligence
Locate Plants
Obscurement
Produce Flame
Reflecting Pool
Sharpleaf
Skate
Slow Poison
Spring
Thorn Throw
Touch sickle
Tracking
Trip
Warp Wood
Wild Deer Speed

LEVEL 3

Animate Dead Animals
Call Lightning
Camouflage, Mass (RANGERS)
Cloudburst
Cure Disease
DEFORM
Earth Armor
Flame Shield
Heal trees
Hold Animal
Insect ward
Know Alignment
Mold Touch
Neutralize Poison
Plant Growth
Protection From Fire
Pyrotechnics
Snapdragon
Snare
Spike Growth
Splinter Wood
Starshine
Stone Shape
Summon Insects
Thunderclap
Tree
Water Breathing
Wind and Rain Protection

LEVEL 4

Animal Summoning I
Bear Hug
Briartangle
Call Woodland Beings
Ceremony: Summer
Control Temperature 10' Radius
Cure Serious Wounds
Decompose
Dispel Magic
Effervescence
Hallucinatory Forest
Hold Plant
Lion's Claws
Oxen Strength
Plant Door
Produce Fire
Protection From Lightning
Rainbow
Repel Insects
Seeking Sword
Smoke Ghost
Speak With Plants
Thorn spray
Warp Stone or Metal
Weather Dome

LEVEL 5

Animal Growth
Animal Quest
Anrmal Summoning II
Anti-Plant Shell
Ceremony: Autumn
Commune With Nature
Control Winds
Cure Rot
Geyser
Insect Plague
Lightning Strike
Moonbeam
Moonweb
Pass Plant
Raise Dead Animals
Shatter Stone and Metal
Sink into Earth
Spike Stones
Sticks to Snakes
Stonewood
Transmute Rock to Mud
Viper's Bite
Wall of Fire

LEVEL 6

AnimaI Summoning III
Anti-Animal Shell
Blossom
Ceremony: Winter
Conjure Fire Elemental
Control Lycanthropes
Cure Critical Wounds
Decay
Feeblemind
Fire Seeds
Liveoak
Merge with nature
Otherworld
Rejuvenate
Roots of the assassin
Transmute Water To Dust
Transport Via Plants
Turn Wood
Wall Of Thorns
Weather Summoning

LEVEL 7

Animate Rock
Call Hunt
Calm Earth
Ceremony: Anointing
Changestaff
Chariot of Sustarre
Confusion
Conjure Earth Elemental
Control Weather
Creeping Doom
Death chariot
Finger Of Death
Fire Storm
Reincarnate
Resplendence of renewed youth
Sunray
Transmute Metal To Wood
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This page and its contents are presented solely for the purpose of the RPG game events conducted by a private group. Any references to people or places is explicitly within the context of these RPG games and has no connection to any other similarly named source.

Bob Senkewicz / Howell, New Jersey / senk@optonline.net